Using Construct 2, is there any tidy or untidy way to load

1) external tilemap files, like Tiled ones, and

2) external tilesets and spritesheets

into a project at runtime?

Like, if you just wanted to set up the physics in Construct 2, and swap out some files called map.txt, tiles.png, and sprites.png from a folder.

(Yes, I know that this is literally what Crafty/Impact/etc are for, but the project I have in mind is very tiny and stupid, and I don't have the energy for coding right now.)

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