Very specific nerd question.
Mar. 8th, 2015 04:29 pmUsing Construct 2, is there any tidy or untidy way to load
1) external tilemap files, like Tiled ones, and
2) external tilesets and spritesheets
into a project at runtime?
Like, if you just wanted to set up the physics in Construct 2, and swap out some files called map.txt, tiles.png, and sprites.png from a folder.
(Yes, I know that this is literally what Crafty/Impact/etc are for, but the project I have in mind is very tiny and stupid, and I don't have the energy for coding right now.)
1) external tilemap files, like Tiled ones, and
2) external tilesets and spritesheets
into a project at runtime?
Like, if you just wanted to set up the physics in Construct 2, and swap out some files called map.txt, tiles.png, and sprites.png from a folder.
(Yes, I know that this is literally what Crafty/Impact/etc are for, but the project I have in mind is very tiny and stupid, and I don't have the energy for coding right now.)