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  <title>I Am Completely Serious</title>
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  <pubDate>Sun, 08 Mar 2015 20:53:23 GMT</pubDate>
  <title>Very specific nerd question.</title>
  <link>https://snarp.dreamwidth.org/682717.html</link>
  <description>Using Construct 2, is there any tidy or untidy way to load&lt;br /&gt;&lt;br /&gt;1) external tilemap files, like Tiled ones, and&lt;br /&gt;&lt;br /&gt;2) external tilesets and spritesheets&lt;br /&gt;&lt;br /&gt;into a project at runtime?&lt;br /&gt;&lt;br /&gt;Like, if you just wanted to set up the physics in Construct 2, and swap out some files called map.txt, tiles.png, and sprites.png from a folder.&lt;br /&gt;&lt;br /&gt;(Yes, I know that this is literally what Crafty/Impact/etc are for, but the project I have in mind is very tiny and stupid, and I don&apos;t have the energy for coding right now.)&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=snarp&amp;ditemid=682717&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
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  <category>coding</category>
  <category>video games</category>
  <category>construct 2</category>
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