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  <id>tag:dreamwidth.org,2009-04-13:51721</id>
  <title>I Am Completely Serious</title>
  <subtitle>snarp's blog</subtitle>
  <author>
    <name>Snarp</name>
  </author>
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  <updated>2015-03-08T20:53:23Z</updated>
  <dw:journal username="snarp" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2009-04-13:51721:682717</id>
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    <title>Very specific nerd question.</title>
    <published>2015-03-08T20:53:23Z</published>
    <updated>2015-03-08T20:53:23Z</updated>
    <category term="coding"/>
    <category term="construct 2"/>
    <category term="video games"/>
    <dw:security>public</dw:security>
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    <content type="html">Using Construct 2, is there any tidy or untidy way to load&lt;br /&gt;&lt;br /&gt;1) external tilemap files, like Tiled ones, and&lt;br /&gt;&lt;br /&gt;2) external tilesets and spritesheets&lt;br /&gt;&lt;br /&gt;into a project at runtime?&lt;br /&gt;&lt;br /&gt;Like, if you just wanted to set up the physics in Construct 2, and swap out some files called map.txt, tiles.png, and sprites.png from a folder.&lt;br /&gt;&lt;br /&gt;(Yes, I know that this is literally what Crafty/Impact/etc are for, but the project I have in mind is very tiny and stupid, and I don't have the energy for coding right now.)&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=snarp&amp;ditemid=682717" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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