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*describing a Grey Warden dream* "Well that doesn't make any sense. Lapis is fused with Alistair at the bottom of the ocean."
Also: There had been an extremely tall mountain impossibly visible at the same point in the background throughout the game. If you climbed it instead of going to the Landsmeet, you'd find that at the top was the Golden City, very pretty and pearlescent and high-tech, and eerily empty and dim regardless of the weather and time of day.
Loghain had beaten you up there in search of Thedas's Denizen (sigh) and had fused with it. Morrigan and Alistair were like "okay. we're definitely killing this thing. it pisses us both off, for different reasons."
Leliana: "what. what the fuck. what the actual fuck.
i don't mind killing it no."
The fusion, completely unamused by this whole situation: "okay Warden, can we agree that we're all being really irresponsible, including the Shoulderpads half of me, by thwarting the natural progression of this narrative by climbing the magic mountain in search of a deus ex machina? you absolutely should not be up here right now, any of you."
If the Warden says, "no I'm fine with this let's fight," you have a really grueling battle, but you're super-strong after and can easily defeat the archdemon. The world goes to shit because you killed its Denizen, though.
If the Warden says, "yeah admittedly climbing Mount Fuckup was kind of a stupid thing to do at this particular moment," it unfuses and the Denizen asks if you want Loghain dead. If yes, it kills him and you have another, easier fight, and moderately-bad long-term consequences for the world, I think because the Denizen shouldn't kill anyone except at their own request? And Loghain wasn't the one who asked.
The Denizen survives the fight this way, and you're tossed back in time to an earlier save point with all your high-level items and XP, and the game's plot is weird and everyone's confused because Loghain's been kind of written out. All interpersonal conflicts, Loghain-related or not, are now unsatisfyingly easy to resolve.
If you say "no, Loghain lives," the Denizen throws Loghain back in time - to, uh, the prehistoric period in Chrono Trigger? Alistair doesn't feel this to be satisfying, but stays for the fight, which is the same level of difficulty as the alternative. Afterwards you're sent directly to the gates of Denerim for the finale sequence, I think sans Alistair, but with some vaguely-spooky and overpowered new loot and abilities.
Things are generally congruent with a normal "good" ending for the game where the Warden lives, but it's all slightly spooky and surreal, and the creepy music from the mountaintop never goes away. The Golden City's light is infecting the world, and everything is softly gleaming and translucent and oddly-lit, like the inside of a bubble. Sounds are muffled, water no longer flows the way it should, and the sun seems too dim.
This effect persists through all future playthroughs, unless you reinstall.
Also: There had been an extremely tall mountain impossibly visible at the same point in the background throughout the game. If you climbed it instead of going to the Landsmeet, you'd find that at the top was the Golden City, very pretty and pearlescent and high-tech, and eerily empty and dim regardless of the weather and time of day.
Loghain had beaten you up there in search of Thedas's Denizen (sigh) and had fused with it. Morrigan and Alistair were like "okay. we're definitely killing this thing. it pisses us both off, for different reasons."
Leliana: "what. what the fuck. what the actual fuck.
i don't mind killing it no."
The fusion, completely unamused by this whole situation: "okay Warden, can we agree that we're all being really irresponsible, including the Shoulderpads half of me, by thwarting the natural progression of this narrative by climbing the magic mountain in search of a deus ex machina? you absolutely should not be up here right now, any of you."
If the Warden says, "no I'm fine with this let's fight," you have a really grueling battle, but you're super-strong after and can easily defeat the archdemon. The world goes to shit because you killed its Denizen, though.
If the Warden says, "yeah admittedly climbing Mount Fuckup was kind of a stupid thing to do at this particular moment," it unfuses and the Denizen asks if you want Loghain dead. If yes, it kills him and you have another, easier fight, and moderately-bad long-term consequences for the world, I think because the Denizen shouldn't kill anyone except at their own request? And Loghain wasn't the one who asked.
The Denizen survives the fight this way, and you're tossed back in time to an earlier save point with all your high-level items and XP, and the game's plot is weird and everyone's confused because Loghain's been kind of written out. All interpersonal conflicts, Loghain-related or not, are now unsatisfyingly easy to resolve.
If you say "no, Loghain lives," the Denizen throws Loghain back in time - to, uh, the prehistoric period in Chrono Trigger? Alistair doesn't feel this to be satisfying, but stays for the fight, which is the same level of difficulty as the alternative. Afterwards you're sent directly to the gates of Denerim for the finale sequence, I think sans Alistair, but with some vaguely-spooky and overpowered new loot and abilities.
Things are generally congruent with a normal "good" ending for the game where the Warden lives, but it's all slightly spooky and surreal, and the creepy music from the mountaintop never goes away. The Golden City's light is infecting the world, and everything is softly gleaming and translucent and oddly-lit, like the inside of a bubble. Sounds are muffled, water no longer flows the way it should, and the sun seems too dim.
This effect persists through all future playthroughs, unless you reinstall.