[personal profile] snarp
In these photos of some of the original pen-and-paper sketches for Pac-Man, there's a stamp saying 「秘」, which means "secret." This kanji's not in the artist's name or anything, so I'm going to assume that, you know, it is in fact the equivalent of a "Classified" stamp.

What I'm wondering is - can you get these things at the 100-Yen Shop? If so, I wish I'd known! I totally would have used it as my signature stamp and upset the phone company.

-

Tangentially, for the past couple months I've been working on a tilemap editor for use with Flixel. Yesterday I finally got it to a minimally-functional state - as in, you know, you can edit a tilemap on it. And it save it and open it and stuff. No this is a big accomplishment, given how little time I've actually had to devote to this project recently!

I've got somewhat more ambitious plans than this, obviously! FOR INSTANCE:

* Flixel is presently very finicky about how it handles collisions. Basically, the first x tiles in the tileset are non-collidable, and the rest are collidable. Obviously this is really irritating if you need to insert a new tile, or if you want a tile to be collidable sometimes and non-collidable sometimes. There's no way to do that programmatically - you've got to actually go in there and edit the tileset image itself. I think that's something on the to-fix list, but for now, I'm working on automatic tileset editing. Ideally, I'd like the interface to look very similar to RPG Maker VX's, but with the option to copy a tile when you want both a collidable and a non-collidable version.

* Layers. I don't have those in there yet. I know, I'm a bad person.

* Tile brushes - again, because I like RPG Maker VX's map editor. Basically, I want to be able to select the a brush for "cliff face" and have it draw a different tile for the top, bottom, left, right, and corners, and shadows, filling the center with a pre-selected fill tile. Optimally, it should probably be possible to have more than one fill tile that alternates in some intelligent way to add texture.

* Sprite placement. Because I don't like having to code in where all the objects you interact with are. The plan is that there'll be a separate layer for sprites/objects, you'll give a name to each tile corresponding to the name of the class for it, and the editor autogenerates some code that you paste in to scan the sprite-layer map and place the objects properly. It'll be quite fancy. It is also last on my list because it will be annoying.

December 2018

S M T W T F S
      1
2345 678
9101112131415
16171819202122
23242526272829
3031     

Style Credit

Page generated Jan. 22nd, 2026 04:27 am
Powered by Dreamwidth Studios

Expand Cut Tags

No cut tags

Most Popular Tags

Creative Commons



The contents of this blog and all comments I make are licensed under a Creative Commons Attribution-Noncommercial-Share Alike License. I hope that name is long enough. I could add some stuff. It could also be a Bring Me A Sandwich License.

If you desire to thank me for the pretend internet magnanimity I show by sharing my important and serious thoughts with you, I accept pretend internet dollars (Bitcoins): 19BqFnAHNpSq8N2A1pafEGSqLv4B6ScstB