Happy Made-Up Internet Holiday!
Apr. 23rd, 2007 07:08 am(What, is it the Feast of Boris again yet?)
In honor of International Pixel-Stained Technopeasant Day, I give you a thingie. It's presumably not publishable-quality, seeing as no one's published me yet, but I'm posting it anyway because I think I'm done with it for a while, and it's distracting me from working on other things.
It's the prologue to The Nebulous Video Game In My Head, "The Ashdocks", which is kind of a puzzle-RPG - the plot involves boats, ghosts, swamps, fairies, and people being political, and the gameplay involves a few standard turn-based battles, and a lot of puzzles where you manipulate plants and fungi in various ways to affect the environment, hurt people, heal them, and create new items. You get a limited number of certain types of seeds/roots/etc per stage, and can buy more of others, and all that good video-game-economics stuff.
Because this isn't Harvest Moon, you can also manipulate the passage of time to get the plants to grow immediately, though there are sometimes side-effects to doing that - grow too many explosive mushrooms in a certain place in such-and-such a space of real-time, and you wear out your soil so that it's only fit for growing zombies for a while. Which you may or may not want, depending on who you've killed recently and what level you are.
(Except that I don't know how this system works yet, hence the word "nebulous." This is why I'm never actually going to be a video game designer. The "game" part kind of stumps me.)
( If this hasn't all scared you away, the script is behind the cut. )
I hope you found that a nice, macabre way to start your Monday!
In honor of International Pixel-Stained Technopeasant Day, I give you a thingie. It's presumably not publishable-quality, seeing as no one's published me yet, but I'm posting it anyway because I think I'm done with it for a while, and it's distracting me from working on other things.
It's the prologue to The Nebulous Video Game In My Head, "The Ashdocks", which is kind of a puzzle-RPG - the plot involves boats, ghosts, swamps, fairies, and people being political, and the gameplay involves a few standard turn-based battles, and a lot of puzzles where you manipulate plants and fungi in various ways to affect the environment, hurt people, heal them, and create new items. You get a limited number of certain types of seeds/roots/etc per stage, and can buy more of others, and all that good video-game-economics stuff.
Because this isn't Harvest Moon, you can also manipulate the passage of time to get the plants to grow immediately, though there are sometimes side-effects to doing that - grow too many explosive mushrooms in a certain place in such-and-such a space of real-time, and you wear out your soil so that it's only fit for growing zombies for a while. Which you may or may not want, depending on who you've killed recently and what level you are.
(Except that I don't know how this system works yet, hence the word "nebulous." This is why I'm never actually going to be a video game designer. The "game" part kind of stumps me.)
( If this hasn't all scared you away, the script is behind the cut. )
I hope you found that a nice, macabre way to start your Monday!