There are people on SA upset that the SDR2 kids don't have "strong motives" like the SDR kids. Here, let me translate that for you: "The characters in this game are on average smarter, nicer, and less cynical than the ones in the last one, so they're not as cool with casually murdering each other." Let me abbreviate that for you: "This game is somehow too mature for me, and by the way where can I find sexy fanart of dead teenaged girls."
That it is possible for SDR2 to be too thoughtful for someone over the age of fifteen makes my head hurt. It's a Battle Royale/Phoenix Wright crossover, grow up five minutes' worth and you'll get over it.
The first game would not have succeeded the way it did if it had had this cast of characters, because the first game succeeded largely on the basis of shock value. This is not entirely a bad thing! Because the shock did not come primarily from the violence itself, but from the disdain that the game leveled at the tropes it was making use of.
You could imagine these guys sitting there brainstorming like, "god, I hate people who draw fanart of Mia Faye with her boobs even bigger. Can we hurt their feelings?" "I cannot believe people actually like Kristoph fucking Gavin, I want to make them uncomfortable with their life choices."
So no one should have expected the second game to feature an exact fucking clone of the social dynamics in the first one. The creators of SDR are a contrary bunch of dudes who do not actually like their fans. The chances that they were going to pack the sequel with hardcore-unrelateable psychopaths, exactly like they did the first game, were always nil.
Be grateful that you got Saionji and Sekuhara-Chef and sit down, you big babies.